![]() ![]() ![]() Casting both of these spells in the same turn is an order of magnitude more powerful than casting them over the course of two rounds. For example, if this rule didn’t exist, a cleric could cast guiding bolt as an action and then cast spiritual weapon, making an attack against the same target with advantage as a bonus action. This rule is a way to limit the power of what a spellcaster can accomplish in a single turn since combining some spells on the same turn could have devastatingly powerful effects that upset any notion of balance. Similarly, if you’re a sorcerer using Quickened Spell, you can’t cast fireball as an action and then spend 2 sorcery points to cast another fireball as a bonus action. This rule means that you can’t cast fireball and misty step on the same turn as we noted above. You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action. You must use a bonus action on your turn to cast the spell, provided that you haven’t already taken a bonus action this turn. Ī spell cast with a bonus action is especially swift. Most spells require a single action to cast, but some spells require a bonus action, a reaction, or much more time to cast. True, this section starts out by stating the obvious, but it hides one of the most subtle and unrecognized nuances of the entire 5th Edition ruleset. Jeremy Crawford, the lead rules designer of D&D, recently answered some questions on Twitter about bonus action spellcasting that made me realize I’d been completely misunderstanding this rule, mostly because I thought that the part about casting times was totally obvious and that I didn’t need to read it closely. This is commonly understood as, “If you cast two spells on the same turn, one of them has to be a cantrip.”īut that’s not actually what the rules say. Many 5th Edition players know that you can’t cast fireball as an action and misty step as a bonus action on the same turn-but you can cast sacred flame as an action and healing word as a bonus action. Get ready to cast feather fall because we’re going to take a deep dive off the cliff of D&D rules minutia. It’s time to throw your whole spellbook out the window because chances are that everything you thought you knew about casting two spells on the same turn is wrong. ![]()
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