![]() ![]() The final boss is one too- he can take more damage than a Humongous Mecha! Badass Normal: The player characters, who are technically normal humans.Authority Equals Ass Kicking: "The Kid" rules by the gun, and he won't go down easily when you finally confront him.Furthermore, the enemies carried by balloons in said level can be taken down more easily by shooting down their balloons. The airships in the remake's Flying Ship level are immune to damage in their main body, but their exposed engines are vulnerable. Attack Its Weak Point: All of the large-sized bosses have a weakpoint, even if it's usually small.Attack Drone: Several Mooks are these, also Bullet's primary form of attack.The second game also has an entire stage set in the air, making every enemy in the area one. Also, many hovering robotic drones appear throughout the levels. Airborne Mook: There are mooks with hang gliders.Downplayed in that she has some sort of rocket skates on, but she's still able to jump as well as Clint and Annie. Acrofatic: Doris has the fastest dodge speed of all of the characters, being able to speed across the stage with ease.Reloaded adds Doris, who hurls grenades with cybernetic arms. She manages to kick major ass and perform various acrobatic feats whilst wearing a period dress and hat. Action Girl: Annie, a woman as beautiful as she is deadly, one of the two playable characters.It's a Western with futuristic tech! IN SPACE! Annie and Clint are armed with automatic weapons, and the bandit lord and his men also have automatics, in addition to turret-equipped buggies, robotic gunmen, floating gun drones, flamethrowing tanks and Humongous Mecha that possess the power of Gatling Good. Standard western plot, no? Well, here's the twist. Annie enlists the aid of Bounty Hunter Clint in order to track down said bandit lord and exact her revenge. Frontier settler Annie's family was attacked and a number of them were killed by a major bandit lord and his cronies. It's very much like an old-time Carnival or Theme Park shooting gallery that shoots back. Essentially, your character is standing in the foreground shooting at enemies in the background, and the directional pad controls both lateral movement and the position of the on-screen crosshair. If you've played Cabal, Blood Bros, or NAM-1975, you'll be familiar with the concept, as this sort of game is rather rare and hard to describe. A PAL version was published by Titus software a year after that. Wild Guns is a fixed-view Rail Shooter developed and published by Natsume for the Super Nintendo Entertainment System, released in Japan in 1994 and the United States a year later. ![]()
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